Gamification
New information has been added to the "Gamification" section for a more completed explanation of the subject. The information added was the following one:
Gamification is a way of incorporating game strategies that are able to help and increase the motivation of the work of students and teachers in the classes, as well as in other areas, such as business and psychology.
It is also called gamification and started in the digital media industry over the year 2008.
Gamification aims to understand the reason for the effectiveness of video games, in relation to concentration, participation, dedication and triumph and, in this way, to apply these principles to other areas of knowledge.
This information has been retrieved from these web sites:
Gamification is a way of incorporating game strategies that are able to help and increase the motivation of the work of students and teachers in the classes, as well as in other areas, such as business and psychology.
It is also called gamification and started in the digital media industry over the year 2008.
Gamification aims to understand the reason for the effectiveness of video games, in relation to concentration, participation, dedication and triumph and, in this way, to apply these principles to other areas of knowledge.
This information has been retrieved from these web sites:
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