Tools - Summary


A summary of the "Tools" section has been done for including them in the report. The summary done is the following one: 
Classcraft: students participate in quests that include the objectives and activities of the units. As they earn points, they unlock levels. Parents can participate.
ClassDojo: It helps to create a community by uploading and sharing photos and videos with parents and the teacher.
TeachThough: To get information about gamification.
Ribbon Hero 2: Game for learning how to use Office 2007 and 2010. As you have more points, you can unlock prizes.
World Peace Game: Game for exploring the connectedness of the global community through the lens of the economic, social, and environmental crises and the imminent threat of war. Its aim is to achieve global prosperity with the least amount of military intervention. 
Zombie based Learning: game in which students have to know geography perfectly to escape from the zombie apocalypse.
Goalbook Pathways: it helps educators to create different pathways for different students. In that way, all students’ success.
Socrative: it allows the teacher to create tools for tablets and smartphones. With your choice of activity type, you can engage your students as learning happens.
Captain Up: learn about gamification by playing. This site allows us to live the gamification experience from the point of view of a gamified individual.
Open Badges: Its aim is to recognise, by using digital badges and medal, the knowledge acquired by a person in different formal and informal moments and situations.

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Tools