This blog is for tracking all the work that the group integrated by Celia, Andreea, Miriam, Manuel Ángel and Marta does. All the information will be posted in another blog with a better structure and organisation.
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We have insert a video on the gamification section.
The game dynamics are an essential aspect for the development of any activity related to gamification. If before I spoke to you about the importance of your students knowing the rules of any game, in this case in the face of gamification it is essential that students have perfectly assimilated what game dynamics will be carried out. These game dynamics are aimed at the motivation and involvement of the student in the performance of an activity. It is through the dynamics of the game that students' interest in the activities they are carrying out is aroused. Between the dynamics stand out: · Reward: The reward in an activity has no other function than to awaken interest in the game in the student. · Competition: Although it is not always seen as a positive quality in the educational field, the good management of the competition is a magnificent instrument to attract the interest of the student for an activity. In addition, this competition has the advantage of being abl...
Our proposal We have thought about a class dynamics to improve the students behaviour in class and motivate them, so we are using the type of gamification to change behaviours. This class dynamics will be developed along the whole year. Students can get or lose points depending on their results and behaviors in class . For example, the students may lose points if they have a negative behavior in class, like bothering their classmates , arriving late to classes or if they do not complete the tasks that are given. On the other hand, if they have positive attitudes, such as answering correctly the questions asked by the teacher or being in solidarity with their classmates, they can acquire points. The student as he acquires or loses points, he will go up or down in level. If the student goes up on the level he/she will acquire some real privileges. For example, the possibility of asking a question to the teacher during the exam, or going out to the playtime 5 minutes before, or e...
The "Tools" section has been edited. New web platforms have been added from the following web site: http://www.centrocp.com/juego-serio-gamificacion-aprendizaje/ . The information written on the blog about the different platforms corresponds to the information that appears in each of the web platforms. For seeing the platforms' web sites you can go to the links on each web platform name. The information added to the blog is the following one: Web platforms allow to monitors what student do when working on computers or other technological resource. They are a good option for controlling in an automatic and continuous way the gamification processes of an activity. Some gamification platforms are: Classcraft : It uses quests, teachers can include the content and learning activities of the year in interactive maps, allowing students to choose an adventure experience on which they can work and learn about. Students play in teams and earn points for positive behaviors,...
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